Factorychaos bug fix, new mechanics
Hello again, everyone! We're starting to finalize the first chapter. I want to improve optimization and work on some mechanics—since the tablet where the map is located is useless! I also want to try a dialogue mechanic, but I'm not sure yet if it will be included in the game. Additionally, the exit mechanic will be reworked; now you'll need to figure out the code numbers. These numbers will be displayed on the right side of the screen.
Well, that's about it. The only thing left is to rework the animation for the final scene, but that's something to tackle later, as I haven't had the time. Thank you for reading my second Dev Log.
--- malldy
(This is part of the storyboarding for the old animation. Maybe someday I'll show you the complete storyboard.)
Oh, just remember, we gonna change jumpscare sound because its free sound from net lol
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Factorychaos
Status | In development |
Author | malldy |
Genre | Simulation |
Tags | 3D, Creative, First-Person, Horror, Indie, No AI, Roguelike, Singleplayer, Walking simulator |
Languages | English |
More posts
- Factorychaos - Chapter 11 day ago
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